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Post by stzach on Jan 16, 2016 15:37:33 GMT
NAME: | Zachariah Staus | DEED NAME: | Baying for blood | AUSPICE: | Ahroun | BREED: | Homid | CHRONICLE: | Orphans of the garou. | TRIBE: | Shadowlord | CONCEPT: | Upstart Alpha |
ATTRIBUTES | | PHYSICAL | | SOCIAL | | MENTAL | | STRENGTH: | 3 | CHARISMA: | 3 | PERCEPTION: | 2 | DEXTERITY: | 4 | MANIPULATION: | 4 | INTELLIGENCE: | 2 | STAMINA: | 3 | APPEARANCE: | 3 (Scarred face drops him from 4 to 3 | WITS: | 3 |
ABILITIES | | ABILITIES | | SKILLS | | KNOWLEDGES | | ALERTNESS: | 2 | ANIMAL KEN: | 0 | COMPUTER: | 0 | ATHLETICS: | 3 | CRAFTS: | 0 | ENIGMAS: | 1 | BRAWL: | 3 | DRIVE: | 0 | INVESTIGATION: | 1 | DODGE: | 2 | ETIQUETTE: | 0 | LAW: | 0 | EMPATHY: | 0 | FIREARMS: | 0 | LINGUISTICS: | 1 (German) | EXPRESSION: | 0 | LEADERSHIP: | 3 | MEDICINE: | 0 | INTIMIDATION: | 4 | MELEE: | 2 | OCCULT: | 2 | PRIMAL-URGE: | 2 | PERFORMANCE: | 0 | POLITICS: | 1 | STREETWISE: | 3 | STEALTH: | 2 | RITUALS: | 0 | SUBTERFUGE: | 4 (Roleplay tool) | SURVIVAL: | 2 | SCIENCE: | 0 |
MERITS | Iron Willed | None | None | None | None |
FLAWS | Dark Alliances: More then willing to negotiate with agents of the wyrm, counts as a dark secret and makes him more susceptible to corruption, certain spirits have an instinctual dislike towards him. | Natural Predator(1) Makes humans uncomfortable, animals avoid him or submit, cannot take animal ken. | None | None | None |
BACKGROUNDS | Fetish 3- Fathers Coat, imbued with his fathers willingness to die for him, it provides him when wearing it with the effects of guardian angel. | Pure Breed 1 | Resources 1 | None | None |
Lore | Demon Lore 3 | Vampire Lore 2 | Shadowlord Lore 3 | None | None |
GIFTS | | Pack Tactics While the Ahroun’s role as the overall leader of Garou is questionable, there’s no doubt at all who should take control of the pack in battle. By taking the lead and coordinating pack actions, the Ahroun gifts all her packmates with great competence in the heat of battle. A wolf-spirit teaches this Gift. System: The player spends a Willpower point before initiating a Pack Tactics maneuver (see p. 300) and divides a pool of extra dice equal to her Leadership score among everyone performing the maneuver. The dice should be divided as evenly as possible, although the player may choose where to distribute extra dice (or in case of the Ahroun’s Leadership score granting fewer dice than the number of packmates involved).
| Fatal Flaw The Shadow Lord can spy a target’s weakness, gaining an advantage in combat. A Stormcrow teaches this Gift. System: The Shadow Lord concentrates for one full turn, then the player rolls Perception + Empathy (difficulty equals the target’s Wits + Subterfuge). Success grants the Garou an extra die of damage during combat with that target. Additional successes grant knowledge of further weaknesses, but not more dice.
| None | None |
RENOWN | | TRAITS | | GLORY | (Insert HERE) | RAGE | (Insert HERE) | HONOR | (Insert HERE) | GNOSIS | (Insert HERE) | WISDOM | (Insert HERE) | WILLPOWER | (Insert HERE) |
Freebie Points Use | None | None | None | None | None |
AGE: | 00 | HEIGHT: | 0'0" | WEIGHT: | 000 lbs | EYE COLOR: | (Insert HERE) | HAIR COLOR: | (Insert HERE) | BIRTH MARKS: | (Insert HERE) | TATTOOS: | (Insert HERE) | SCARS: | (Insert HERE) |
DESCRIPTION: | (Insert HERE) |
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Post by stratten on Jan 17, 2016 6:45:38 GMT
Gimme a poke when your Sheet is complete, and i'l give it my stamp of approval.
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